Models, Texturing, and 3D
I’ve recently started trying my hand at more 3D work using Autodesk Maya for modeling and Zbrush and Substance Painter for texturing. As a way to explore and learn, I’ve been using some of these skills on a work in progress that started as a class project as quickly evolved into a personal side project for myself and some of my other game design friends. The models and textures shown are unpolished assets used for early prototype testing and are not representative of the final works.